Leo Lucien-Bay is a cinematic designer on the BioWare blockbuster video games Mass Effect 2 and Mass Effect 3. In addition to essentially “directing” the playable dialogue sequences of those games, Lucien-Bay is also an animator in the hacker’s form of animation called machinima, also pronounced ma-kin-ema (like cinema). He wrote and directed an award-winning machinima called “Beast” that got him his job at BioWare.
Lucien-Bay’s originally from England and lived part of his young life in Cameroon. He’s a lifelong fanboy who favours DC over Marvel. He hates bragging almost as much as he hates smiling. And he’s made a life for himself and his young family in Edmonton. In full disclosure, we worked together on Mass Effect 2 and we’re friends.
In today’s episode, Leo Lucien-Bay discusses:
This episode’s conversation is from deeps in the archives of the Grand Lodge of Imhotep. This interview originally ran on my show Africentric Radio on CJSR FM 88.5 Edmonton on April 4, 2012. Leo Lucien-Bay spoke with me at the restaurant beneath the offices of BioWare in Edmonton on March 1, 2012, just after completing work on Mass Effect 3.
He began by talking about the personal demands of career mobility.
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