In this iteration of the podcast, we talk about what we've been up to in games, and then about elusive perfection, and whether game designers should build in achievable perfection into their games, or whether they should always force a choice, even to the bitter end.
References and Recommendations:
Roll for Initiative Victoria D&D event (correction: this event is July 25):
http://www.eventbrite.ca/e/roll-for-initiative-tickets-17189714900
The Tolkein Professor:
http://www.tolkienprofessor.com/wp/lectures/the-hobbit/