Light Tanks Part 2 Low tier light tanks - auto cannons and auto aim Tier III - Pz II G - It's a light tank at tier III ... it's fine. Tier IV - Luchs - Overpowered at first, after the nerfs it's a decent light with surprisingly good armor Tier V - VK 16.02 Leopard - Decent light - the evolution of the Luchs Tier VI - VK 28.01 - A real gem, great mobility, the odd bounce, excellent high pen good alpha gun Lephturn and Lokeen both love the VK 28.01 - tier VII gun, great gun handling Platooning with the VK 28.01 works very well - use speed to mutually support Tier VII - Spahpanzer SP1C - A true light - no armor great gun amazing mobility Tier VIII - Ru 251 - Fastest tank in the game - Ferrari with a gun on it 80 Kph top speed, great mobility, great for drifting Be careful not to track yourself - tracks break easily Ru 251 credit earning is horribly broken, costs a great deal to run - also like a Ferrari Ru is the king of drifting, canyon jumping, and acrobatics The # 1 mistake light tank drivers make is brawling, peek a boom, or trading shots The lightbulb means RUN! Know where your TD's firing lanes are and lure reds into their guns Passively spot early in the game - don't engage and get spotted Light tank map strategies and challenges No good reason to go bridge on old Falls Creek Out takes