After Bungie concluded their work on Halo: Reach, they turned their eyes toward a game that a small segment of the company had been fleshing out for years. That game would eventually become Destiny after overcoming numerous development challenges. Destiny's devs had to contend with a malicious engine that required obscene amounts of time to load changes, stratospheric expectations, a rough split with its long-time composer, and the decision to scrap the entire story with less than a year left of development time. The stakes were high. But when Destiny released to the public, Bungie thought they had a winner on their hands - Destiny was, after all, the most pre-ordered game in history! Unfortunately, the critical reception was mixed.
Looking at Destiny several years after its launch and subsequent revisions - is it one of the best games period?
Jason Pfitzer from Northern Heart Games joins us this week to discuss! You can follow him on Twitter: @JasonPfitzer and check out his upcoming game called Pinbrawl, a competitive, four-player pinball melee: https://www.youtube.com/watch?v=rlIkn9y4Ucw
Outro music: Destiny 'Hope Rising' by Jillian Aversa and zircon (http://ocremix.org/remix/OCR03002)
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