In Part 3 of a mini-series on the evolution of the Air Raid, Air. Raid 3.0 and its full merger of Air Raid passes with the Zone Read Option - based run game is the topic.
Rick and Rich discuss the attributes of a 3.0 Air Raid based offense, including RPO’ s, Game planning based upon what works (open philosophy) , Pass/Run balance, increased use of motions, formations and personnel groupings and a willingness to evolve. Also included: Streamlined communication and ID system, Introduction of S Call RPO Family, Laser focus of 4 Drop back schemes, and giving the Q.B. Autonomy with Front Door and Post-Snap decision making ability .