In the 1980s and 90s, a game came under attack for being a portal to Satanic forces, evil powers that were capturing the minds of impressionable young people, causing them to lose grip with reality, or worse, falling into league with the Devil. This led to beliefs around Dungeons & Dragons tying all kinds of societal issues to its dark influence. Join us as Chris takes Marnee through Part 1 where we discuss what kicked this whole thing off.