Jay Turner began as a game journalist and for the last ten years has been a professional video game writer. His first gig was working as an editor on BioWare’s Dragon Age: Origins. Then he levelled up and got to write for it, and then for first three Mass Effect installments, as well as for Sonic: Chronicles. For Visceral, he wrote Army of Two: The Devil’s Cartel, and now he works at the N-Space studio in Orlando, Florida.
In today’s episode, Jay Turner discusses:
Misconceptions about, and the pros and cons of working in the games industry What video game writers actually do Why a game company inserted two famous hip hop artists into a game that was nearly finished production How game writing and TV writing are the same, and how they’re different Why some game writers are resistant to what playwrights call “workshopping” What “the Eye of Sauron” means in professional game development What video game actors can bring to the writing and realisation of video game characters What it’s like to be hired to write something you find morally repugnant How one game studio is creating a queer-friendly game universe, and The socio-political differences between American and Canadian game studios and the content they create.
330